Stephen YorkHealth Restoration and Ammo CountHealth and ammo may be a strange combination to talk about, but they are very similar to set up.Mar 30, 2021Mar 30, 2021
Stephen YorkSound Effects in UnityNo game is complete without sound. But I’m not just talking about the music that is in games, I’m talking about sound effects as well…Mar 27, 2021Mar 27, 2021
Stephen YorkThe Power of Post ProcessingFollowing up from yesterday, let’s go over some of the features of post processing and how it can dramatically improve your game.Mar 26, 2021Mar 26, 2021
Stephen YorkSetting Up Post ProcessingPost processing is an amazing tool and in the hands of a talented artist, it can do wonders on a game. But even in the hands of…Mar 26, 2021Mar 26, 2021
Stephen YorkSwitch Statements in UnityElse if statements are great. They allow you to easily execute logic based on different values of a parameter.Mar 24, 2021Mar 24, 2021
Stephen YorkCoroutines in UnityWhen it comes to spawning enemies in game, coroutines are life savers. Coroutines allow you to define a wait period before code executes.Mar 23, 2021Mar 23, 2021
Stephen YorkObject PoolingSo at some point in your development journey you will reach the place of wanting to create multiple instances of the same object…Mar 20, 2021Mar 20, 2021
Stephen YorkCool Down System in UnityThere are a couple ways to create a cool down system in Unity. My favorite way is to use coroutines since they are simple to set up and…Mar 18, 2021Mar 18, 2021