Setting Up Post Processing

Stephen York
3 min readMar 26, 2021

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Left Image with Post Processing

Post processing is an amazing tool and in the hands of a talented artist, it can do wonders on a game. But even in the hands of programmers it can remarkably change the look of your game.

Let’s walk through getting it setup in your game.

To start, go to window and click “Package Manager” and then search for post processing in the search bar.

Install it in your project and then create an empty game object named “Post Processing Volume” or something else relevant. Add the Post-process Volume component to the game object.

Once the component is added, click the new button by ‘Profile’ to create a new profile. If you want your post-process effects to affect everything in your scene, check the ‘Is Global’ toggle.

Then you will want to create a new layer to apply to your game object. I named mine “Post Processing”.

Next step is to hop on over to the main camera and add the Post-process Layer component. Under Volume Blending, set the layer to the layer you created previously, Post Processing for me. This allows your camera to pick up all the changes that you will make with post processing.

Alright then, head back over to your post processing game object and start adding effects.

And then since some of the effects require the color space to be set to linear, head into your Project Settings>Player>Other Settings and make sure that the color space is set to Linear instead of Gamma.

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Stephen York
Stephen York

Written by Stephen York

An Atlanta based Unity developer, who enjoys running, reading, and creating videogames!

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